Every guide, and where to start
Every page on this site, in one table, plus three routes through it depending on why you are here. There are 25 guides and reference pages in total; this page is the map.

The full index
| Guide | What it answers |
|---|---|
| What is I Have Known You? | Genre, developer, platforms, release window, adult framing |
| Demo guide | The four demo systems and what each one does |
| Demo walkthrough | Play order from the first click to where the demo stops |
| Journey system | What Journey tracks and how to read the Journey Gallery |
| Free-roam guide | The optional exploration sections and what to do in them |
| Characters overview | The seven-name roster and what the order implies |
| Character profiles | Every dossier field, and the one confirmed age |
| Relationships and routes | The relationship counter and how routes branch from it |
| Choices and consequences | The three kinds of choice, and what the demo can prove |
| Wildflower | The town, its geography and its half-truths |
| The witch hunt | Agnes, the accusation, the burning, and the gaps |
| Release date and platforms | 26 February 2027, three platforms, coming-soon status |
| Price and editions | Why there is no price yet and how to watch for it |
| System requirements | The empty panels, and how to test your machine |
| Languages | English only, and what that means for the interface |
| Adult content | The Steam gate, the warning, and how to decide |
| Controls and settings | Back, History, Skip, Auto, Q.Save, Q.Load, Prefs |
| Saves and quick save | How to branch without replaying |
| Dev updates | The one official announcement, and what it promised |
| Demo vs full game | What carries over and what only launch will answer |
| Is it worth it | Who the demo suits, and who should wait |
| Similar games | Where it sits among story-driven adult visual novels |
| Wishlist guide | What a wishlist actually does before 2027 |
| FAQ | Twelve direct answers |
| About / Contact / Privacy | Who runs the site and how to reach it |
Route 1: you want to play the demo tonight
- Demo guide — know what the four systems are before you start.
- Demo walkthrough — play order, and where to slow down.
- Controls and settings — the seven controls, including the one that saves you a replay.
- Character profiles — open the dossiers as you go, not at the end.
Route 2: you are here for the story
- Wildflower — the setting the whole thing hangs on.
- The witch hunt — Agnes, and what the store page does and does not say.
- Characters overview — who is in the town.
- Relationships and routes — how the romance is structured.
- Choices and consequences — what your decisions actually change.
Route 3: you are deciding whether to buy in 2027
- Release date and platforms — the facts, including the coming-soon status.
- Price and editions — why there is no number yet.
- Demo vs full game — what the demo proves and what it cannot.
- Adult content — the framing, without the guesswork.
- Is it worth it — the decision page, stated plainly.
How this site is built
Every page is checked against the same two sources: the official Steam store listing and the developer's own announcement. Where the store page is silent — price, play time, requirement specs — the page says so rather than filling the gap.
Each page carries a check date in its footer. The game is unreleased, so the facts that matter most (price, requirements, languages) are the ones most likely to change, and those pages are the first to be updated.
If you only read one page and you are new to the game, start with what is I Have Known You. It is the shortest route from zero to knowing whether the rest is worth your time.
How to use this index
The table above is ordered by how the game presents itself, not by search volume: what it is, then the demo, then the systems, then the cast, then the story, then the buying facts.
If you are new, read the first row and the demo guide, then stop. Four pages in one sitting is a better use of an evening than all twenty-five at once.
If you are returning after playing, start with the systems rows — Journey, relationships, choices — because those are the pages that explain what you already saw.
If you are deciding about money, skip to the buying block at the bottom: release facts, price, demo versus full game, adult content, and the decision page. That route is five pages and takes about twenty minutes.
What is not here
There is no codes page, no tier list, no build guide and no platform-specific page for PlayStation, Xbox or Switch. The game has no redeemable codes, no ranked characters, no build system and no console versions — Steam lists Windows, macOS and Linux only.
Those pages would be traffic with nothing behind them, so they are not on this site. If the game adds any of those things after launch, the index will say so.